Duder5000's Homebrew

Draconturtle Bloodline

Sorcerous Origin

At 1st level, a sorcerer gains the Sorcerous Origin feature. Here is a special homebrew option for that feature: Draconturtle Ancestor.
Your innate magic comes from the magical power of a Dragonturle that has mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a Dragonturle. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Ocean Spells

1st-level Draconturtle Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown on the Ocean Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Plague Spells Table

Sorcerer Level Spells
1st Armor of Agathys, Create or Destroy Water
3rd Blur, Dragon's Breath
5th Tidal Wave, Wall of Water
7th Control Water, Watery Sphere
9th Cone of Cold, Conjure Elemental (Water only)

Draconic Bloodline

1st-level Draconturtle Bloodline feature
Your draconic bloodline gives you the following benefits:

  • You can speak, read, and write Aquan & Draconic
  • You gain a 30ft swim speed
  • You can breathe air and water

Dragonturtle's Resilience

1st-level Draconturtle Bloodline feature
You develop a turtle-like shell protecting your body. Your AC equals 10 + Dex + Cha. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Oceanborn

6th-level Draconturtle Bloodline feature
As an Action, you can spend 3 Sorcery Points to cast Water Breathing with additional effects to all creatures it is cast on.

  • Creatures gain a 30ft swim speed
  • Creatures can speak Aquan & Draconic

Protective Shell

14th-level Draconturtle Bloodline feature
You gain the ability to summon an incorporeal turtle shell to protect your allies. You can create this shell as a bonus action on your turn. When you summon the shell, you pick one ally you can see within 60ft.
The selected ally gains half cover (+2 AC) and resistance to Cold damage.
As a Bonus Action on subsequent turns you move the shell to a different ally you can see within 60ft.
The shell lasts for 1 minute or until you dismiss them as a Bonus Action on your turn. You can use this feature a number of times equal to your PB.

Draconic Potential

18th-level Draconturtle Bloodline feature
You can channel the true nature of your lineage. As an action you can spend 5 sorcery points to draw on this power and assume a Dragonturtle-like form.

  • You become a large creature & you type changes to dragon for the duration.
  • You grow a tail which you can use to make a Bonus Action melee spell attack with a reach of 10ft, on hit the target takes 1d12 + Cha damage.
  • You get a Steam Breath Breath that recharges on a 5 or 6 from a 1d6 at the start of each round.
    You exhale a scalding steam in a 30ft cone. Each creature in that area must make a Constitution saving throw against your Sorcerer spell save DC, taking 6d6 Fire damage & 6d6 Cold damage on a failed save, or half as much damage on a successful one.