At 1st level, a sorcerer gains the Sorcerous Origin feature. Here is a special homebrew option for that feature: Draconturtle Ancestor. Your innate magic comes from the magical power of a Dragonturle that has mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a Dragonturle. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
1st-level Draconturtle Bloodline feature You learn additional spells when you reach certain levels in this class, as shown on the Ocean Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Sorcerer Level | Spells |
---|---|
1st | Armor of Agathys, Create or Destroy Water |
3rd | Blur, Dragon's Breath |
5th | Tidal Wave, Wall of Water |
7th | Control Water, Watery Sphere |
9th | Cone of Cold, Conjure Elemental (Water only) |
1st-level Draconturtle Bloodline feature Your draconic bloodline gives you the following benefits:
1st-level Draconturtle Bloodline feature You develop a turtle-like shell protecting your body. Your AC equals 10 + Dex + Cha. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
6th-level Draconturtle Bloodline feature As an Action, you can spend 3 Sorcery Points to cast Water Breathing with additional effects to all creatures it is cast on.
14th-level Draconturtle Bloodline feature You gain the ability to summon an incorporeal turtle shell to protect your allies. You can create this shell as a bonus action on your turn. When you summon the shell, you pick one ally you can see within 60ft. The selected ally gains half cover (+2 AC) and resistance to Cold damage. As a Bonus Action on subsequent turns you move the shell to a different ally you can see within 60ft. The shell lasts for 1 minute or until you dismiss them as a Bonus Action on your turn. You can use this feature a number of times equal to your PB.
18th-level Draconturtle Bloodline feature You can channel the true nature of your lineage. As an action you can spend 5 sorcery points to draw on this power and assume a Dragonturtle-like form.