At 1st level, a sorcerer gains the Sorcerous Origin feature. Here is a special homebrew option for that feature: Plagueblessed. You were born of two that bare the mark of the Spellplague, the Spellplague is part of your blood. You were trained from birth under the watchful eye of the High Council to be their enforcer.
1st-level Plagueblessed feature You learn additional spells when you reach certain levels in this class, as shown on the Plague Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Sorcerer Level | Spells |
---|---|
1st | Hellish Rebuke, Spellscar Blade(EotS) |
3rd | Flaming Sphere, Detect Thoughts |
5th | Fireball, Gaseous Form |
7th | Confusion, Polymorph |
9th | Flame Strike, Modify Memory |
1st-level Plagueblessed feature You gain proficiency with one melee weapon of your choice, that lacks the Two-Handed and Heavy properties.
1st-level Plagueblessed feature While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
1st-level Plagueblessed feature You can invoke the essence of the Spellplague in your blood wreathing your body in the blue flames of the Spellplague, provided you are wearing no armor and not wielding a shield. You can use a bonus action to activate this feature, which lasts for 1 minute. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. Your walking speed increases by 10 feet. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier.
6th-level Plagueblessed feature You can attack twice, instead of once, whenever you take the Attack action on your turn.
6th-level Plagueblessed feature When you use the Attack action with a weapon you are proficient with on your turn or cast a cantrip, while Wreathed in Flame is active, you can make one unarmed strike as a bonus action. You can use Charisma instead of Strength for the attack rolls. This unarmed strike does 1d4 + your Charisma modifier fire damage.
14th-level Plagueblessed feature You can add your Charisma modifier to the damage of your melee weapon attacks while Wreathed in Flames is active. Additionally, your unarmed strike now does 1d8 + your Charisma modifier fire damage while Wreathed in Flames is active.
18th-level Plagueblessed feature As an action, you launch the power of the Spellplague within you at a creature within 5 feet of you, and you expend 1 - 6 Sorcery Points. The target must make a Dexterity saving throw, and it takes 2d6 fire damage per Sorcery point spent on a failed save, or half as much damage on a successful one.
Level: 1st |
Casting Time: 1 Bonus Action |
Range/Area: Self |
Components: S |
Duration: 1 Minute |
School: Evocation |
Attack/Save: None |
Damage/Effects: Fire |
You draw forth the energy of your Spellscar to form a sword of blue fire in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 1d8 fire damage on a hit and has the finesse and light properties. Additionally, when you attack a creature that has already taken fire damage this round, you have advantage on the attack (maximum of once per turn). If you drop the weapon, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand. This spell counts as a melee weapon worth 1sp for the purpose of spell components.
At Higher Levels: When you cast this spell using a 2nd-level slot, the damage increases to 2d8. When you cast it using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
Classes: Circle of the Spellplague, Holy Flame, Oath of the Flame, Plagueblessed