1st-level Curse Grafter feature
As a Reaction when a Cursed Spirit within 5ft reaches 0 HP, you can temporarily prevent it from being exorcized. The spirit is stabilized & Unconscious for PB x 5 minutes. If the spirit has a regeneration effect or another creature attempts to heal it, they must roll a CE Skill Check against your CE Save DC for the healing to take effect. You can only have 1 spirit paused in this way at a time. The spirit is exorcized at the end of this effect.
15ft at 3rd level, 30ft at 6th level, 60ft at 11th level, 120ft at 18th level.
1st-level Curse Grafter feature You can remove & stabilize part of a Cursed Spirit, to later graft it onto your body or the body of another with this CT. This process takes 10 minutes. Once complete, the part of the spirit remains stabilized for PB days, after this time if it hasn’t been grafted it is exorcized. The body part to be harvested is determined by the DM based on which of the spirit’s abilities you are attempting to take. Any given body part can only have 1 ability.
1st-level Curse Grafter feature Over the course of a Long Rest you can add or remove 1 graft from your body or the body of another with this CT. Some of these grafts will require you to remove the corresponding body part on your body. You can’t have more than your PB grafts applied to your body without risking losing control.
3rd-level Curse Grafter feature You can reduce the cost of an ability that costs CE by -1 (minimum 1), PB times per Long Rest.
6th-level Curse Grafter feature Your graft limit increases to your PB + CE mod. Additionally, you can graft twice as many of any body part as your normal body has (Ex: If your body normally has 2 arms, you can now graft up to 4 arms, on/replacing your original arms plus 2 additional), these count against your limit as normal.
11th-level Curse Grafter feature Harvested body parts now remain stabilized indefinitely as long as it isn’t more than 60ft away from you for more than 24 hours.
11th-level Curse Grafter feature You can now graft parts you have stabilized as an Action (you can also remove a graft as part of this Action if they occupy the same area). However, the human body can’t handle such rapid change. When you do so you must make a CE Saving Throw (DC = 10 + 2 x number of parts currently grafted), on a failure the you gain 1 point of Exhaustion (the graft completes either way).
18th-level Curse Grafter feature
Level | Areas |
---|---|
1st Level | Finger, Hand, Forearm, Upper Arm, Thigh, Lower Leg, Foot, Toe, Top of Head |
6th Level | Back, Chest, Abdomen, Pelvis |
11th Level | Eyes, Ears, Nose, Mouth, Jaw, Neck |
18th Level | Heart, Lung, Stomach, Liver, Kidney, Spine, Rib Cage |