Starting: $500
Jewelry | Grade 4
These ear pieces are able to connect up to 8 at once, being heard from over 100 miles away, through veils and barriers, being the perfect fusion of cursed energy and technology.
Starting: $7500
Jewelry | Grade 3
This worn talisman emits a faint aura of protective cursed energy. It grants the wearer resistance to necrotic damage and advantage on saving throws against spells and effects created by cursed spirits, this talisman last as long as your PB + 1. Regaining all charges on a logn rest.
Starting: $10,000
Wondrous Items | Grade 4
This compact, cylindrical device stores a significant amount of cursed energy. It can be used to instantly replenish a user's cursed energy up to 10 CE, but it takes a long rest to recharge afterward.
Starting: $4000
Wondrous Item | Grade 3
This ornate compass doesn't point north. Instead, it vibrates and twitches in the direction of the nearest source of intense cursed energy. It can be invaluable for tracking cursed spirits, finding cursed objects, or locating other jujutsu sorcerers. Any rolls for CE will be made at Advantage and +2.
To maintain it during a long rest at the end of the day you must spend 2 CE to keep a charge inside of it, if it stays dead for 2 days it will no longer work and can not be recharged.
Starting: $5000
Wondrous Item | Grade 3
This palm-sized device hums with a subtle energy. When held, it slowly replenishes a user's cursed energy at a rate of 2 CE per round, for up to 10 rounds. It then requires 1 hour to recharge before it can be used again.
Starting: $8500
Wondrous Item | Grade 3
This delicate tea set, infused with soothing cursed energy, can brew a restorative tea that heals both physical and spiritual wounds. Drinking the tea restores a number of hit points equal to the user's proficiency bonus + their Constitution modifier and grants advantage on their next saving throw against a disease or poison. The tea set can brew one cup per long rest. Along side this drinking this tea with a understanding of the soul lets you take this healing and make it Temporary Hit Points for your soul that do not go away till you take a long rest.
Starting: $15,000
Wondrous Item | Grade 3
This seemingly ordinary smartphone buzzes with subtle cursed energy. Its primary function is to amplify and transmit the user's cursed technique through its signal. When the user activates a cursed technique, they can choose to "broadcast" it through the phone, extending its range significantly (Double the Range). This can be incredibly useful for area-of-effect techniques or for supporting allies from afar. However, each use drains the phone's battery, which takes a long rest to fully recharge. It has 2 Charges.
After 3 Recharges the cell phone breaks from over heating.
Starting: $1000
Consumable | Grade 4
A amazing product and drink that anyone can buy and use! Drinking this for a bonus action gives you back 1d4+1 (minimum 3) Cursed Energy!
Starting: $2000
Consumable | Grade 4
2x the size, 2x the amazingness, the large cursed sizzle instead of blue with a green glow gives the user 2d4+2 (minimum 6) when used as a bonus action!
Starting: $10,000
Consumable | Grade 3
A small crystal that will holds cursed energy. When snapped it can be used to replace 2 CE to a single attack.
Starting: $25,000
Consumable | Grade 2
A crystal that will holds cursed energy. When snapped it can be used to replace 5 CE to a single attack.
Starting: $50,000
Consumable | Grade 1
A large crystal that will holds cursed energy. When snapped it can be used to replace 10 CE to a single attack.
You may only ever hold one of these at a time, holding two causes them to malfunction and explode.